Leauge Games - Butternut Creek Ladies Golf Association


Title Description

Ace of Aces Qualifying

 Ace of Aces Qualifying, stroke play for paid Aces participants.  There will be one gross and one net qualifier for each qualifying play day.  No pickups, all strokes counted from tee to holed out

Ace of Aces Tournament

After all qualifying rounds are played, the Gross and Net qualifiers will play one 18-hole round of stroke play.  The player with the lowest Gross score and player with the lowest Net score will be the winners of this event. 

Against All Odds

 Total NET of all odd numbered holes wins the game. (1,3,5,7,9,11,13,15,17)

Arizona Shuffle

3 PERSONS TEAMS

Par-3 holes, one low ball counts as the team score;
Par-4 holes, two low balls are combined for the team score;
Par-5 holes; three low balls are combined for the team scores. 

Awesome Threesome

 Each player selects their  best three (net) pars 3 holes, best three par 4 hole; best three par 5 holes. 

Barb's Surprise!

Will be revealed on play day

Battle of the Sex Charity Tournament

 This is strictly a charity tournament to raise money for a local tournament.  There will be two teams, a men's team and a women's team net score.  Even through a foursome may consist of two men and two ladies they are NOT a team. It is a best net ball for a two "man" team.  After the scorecards are turned in, the nine lowest team scores will be totaled one for the men's team and one for the ladies team.  The team with the total lowest score will be deemed the winner of the "Battle Of The Sexes".

Beat The Pro

A Pro will play with us and members will attempt to beat the Pro using their handicap.

Best Ball

Best ball can be played using 2-, 3- or 4-person teams. Each player on the team plays his or her own golf ball throughout the round, and on each hole the low score - or "best ball" - of the group serves as the team score. For example: On the first hole, Player A gets a 5, B gets a 4, C gets a 6, D gets a 6, so the team score for that hole is 4, because the low score of the group was B's 4.
 

Bingo, Bango, Bongo

1 point - Bingo to player(s) whose tee shots lands on fairway
1 point - Bango to player whose ball is closest to the hole once everyone gets on the green
1 point - Bongo to player(s) who 1 putt

Player with most points win.

Blind Mice

Keep score of all players scores, once the scorecards are turned in the tournament organizers randomly draw three holes, everyone's scores on those three holes are thrown out. *The lowest net individual wins. 

Blind Partners

 Play 18-hole stroke play. Partners will be drawn after play. Both handicaps are used.

Choose Your Best 3's

Choose (3) Par 3's - (3) Par 4's - (3) Par 5's for your NET Score.

Closest To The Pin Par 3's

 Closest drive to the pin on all Par 3's.  No dots on scorecards

Consecutive Nines

Choose any nine holes in a row, and subtract half your handicap.  (For example, you may use holes 1 thru 9, 2 thru 10, 3 thru 11, 4 thru 12 and so forth up to 10 thru 18.) 

Crazy 8

Total Net scores on Par 3's and Par 5's

Criss Cross

Front 9 holes are paired up with the corresponding Back 9 hole. In other words, think of No. 1 and No. 10 as a pair, No. 2 and No. 11, No. 3 and No. 12, and so on up to No. 9 and No. 18.

Following the round, compare the scores you recorded on No. 1 and No. 10 and circle the lower of the two. Compare No. 2 and No. 11 and circle the lower of the two, and so on through No. 9 and No. 18.

Then add up the 9 holes you've circled for your total score.

Devil Ball

Teams of 3 or 4. Rotate devil ball on each hole. On each hole, two scores are combined to create one team score. One of those scores is from the person playing the "devil ball. The two scores are added together for the team score. If the devil ball is lost, use another ball and identify it as the devil ball.

Dots on scorecards

Double Down

Choose lowest net score from either front or back nine and then double that score.

Easy Peasy

Net scores count from the nine easiest holes (4,5,7,8,12,13,14,16,17). Low net wins.

Eclectic Round 1

A multi-round golf tournament that results in one 18-hole score per player.

Eclectics work this way: Participants play 2 rounds (June 8 and June 15). Each participant will receive individual scorecards, first row record June 8 score, second row to record June 15 scores and a third row to record your Best Ball for each hole, producing an 18-hole score.

Example: There are two rounds; on June 8, the golfer makes a 6 on hole No. 1; June 15 the golfer makes a 7, that golfer's Best Ball score for the first hole is a 6.
Dots on scorecard
 

Eclectic Round 2

A multi-round golf tournament that results in one 18-hole score per player.

Eclectics work this way: Participants play 2 rounds (June 8 and June 15). Each participant will receive individual scorecards, first row record June 8 score, second row to record June 15 scores and a third row to record your Best Ball for each hole, producing an 18-hole score.

Example: There are two rounds; on June 8, the golfer makes a 6 on hole No. 1; June 15 the golfer makes a 7, that golfer's Best Ball score for the first hole is a 6.
Dots on scorecard 

Eliminate

 3-person teams must use one player’s net score, but only once in a three-hole rotation. 

Even Stevens

Gross and net scores of all even holes. 

Ace of Aces Qualifying, stroke play for paid Aces participants.  There will be one gross and one net qualifier for each qualifying play day.  No pickups, all strokes counted from tee to holed out.

Flag Day

Is a competition format in which golfers begin the round with an allotment of strokes, then play the course until their strokes run out.

The game gets its name from the fact that little flags are usually given to competitors to stick in the ground at the point at which their final shot is played.

The golfer who stakes his flag the farthest around the course is the winner. Example: Your allotment is 75 strokes. You play the course until you hit your 75th shot, which, let's say, comes on the 16th fairway. That's where you plant your flag. If no other player's flag is planted beyond yours - say, on the 16th green or 17th tee box - you are the winner.

We will use full course handicaps to determine the stroke allotment. A player with a handicap of 21, for example, receives 93 strokes on a par-72 course if full handicaps are used (72 plus 21).

Forget the 5's

Total of Par 3's & 4's - NET

Fours Have It

Total only par 4's NET.

Go Low

Net score on front 9. Gross score on back 9. 

Good, Bad, and Ugly

Using teams of 3 players, use the best Net score and the worst NET score for each hole and total. (Keep individual score count and at the end choose the Good, Bad, and Ugly.)

Gross & Net

Total Gross & Total Net  

Guess Your Score

At sign-in, predict gross score.  Winner(s) is closest to actual score without going over. 

Hate 'Em

Choose three of your hated holes before the round starts write down a par on each. A stipulation that applies is that the three holes must be comprised of one par 3, one par 4 and one par 5. Played with full handicaps. At the end of the round, add up the strokes (including the three pars on your Hate 'Em holes)

Honest Jane

When signing in for game on Thursday, player predicts their GROSS score.  After 18 holes, the player(s) who come closest to their predicted score without going over wins.

Ladies Invitational

Lagging

Once all balls are on green and before putts are made,

  • ball closest to hole receives 3 points;
  • second closest receives 2 points;
  • third closest receives 1 points

Low Gross/Low Net

Total Gross & Total Net

Low Putts

Keep track of your putts throughout the round and total putts after 18 holes. Only strokes made on the green counts as a putting stroke.

Lucky 13!

 At the end of the round you will have circled 13 holes to count as your total NET score.  The catch is after you complete each hole you must decide then if that hole will be counted as one of your 13 holes for your NET score.

Mulligan Stew

One mulligan on any 9 holes with Low Gross & Low net. (can use anywhere except putts).

Mutt & Jeff

Add all par 3s (net) plus all par 5s (net).

No Alibi

Give yourself PAR on your 3 worst holes.

No Putts

Keep count of all players’ scores for 18 holes, BUT do not count putts in score for game.  

OH, NO!!! OH, YES!!!

Before tee off, choose any 2 par 5's, 2 par 3's and 5 par 4's for the game.  You may not change holes after tee off.  These 9 holes are your net score for the game.

Ones

 Use only the scores fo the holes that begin with the letters O, N, E and S.  (1, 6, 7, 8, 9, 11, 16, 17, 18). 

Par 3's

Total of Par 3’s by Flight.  

Perfect Putts

Total putts on all 18 holes. Ace of Aces qualifying - also Low Gross & Low Net.

Pink Ball

Each player in succession will play the PINK ball from tee to green. Rotate the PINK around team so that a different player uses it on each hole. Put the score for PINK Ball in the Pink Ball Score Box.

If you lose the PINK ball, your team is out of the game; whoever returns the PINK Ball at the end of the game, will be counted in for the game.

Keep your own individual 18 hole score to post.

Points

1 point for Bogey; 2 points for Par; 3 points for Birdie*Individuals with the most points after the round wins. 

Poker Point

Make a Poker hand with:

Putt For Dough

Chip-ins = 4 points
1 putt = 3 points
2 putts = 2 points
3 putt (or more!) - subtract 1 points.btract 3 points.

Quick Draw Nine

While players are on the course. the pro randomly chooses/draws any nine of the eighteen holes to be used for the game. When players finish, they add the scores for those nine holes and subtract half their handicap.

Quota

Your score on a hole earns you points in a quota tournament, and this is the most common way points are awarded:

Bogeys - 1 point
Pars - 2 points
Birdies - 4 points
Eagles - 8 points
Note that these points are for gross pars, gross birdies and so on. (This is because your handicap is used in determining your quota goal.)

QUOTA FORMAT 1: EACH GOLFER BEGINS WITH POINTS AND TRIES TO BEAT 36
The goal is beat a target of 36 points, and the golfer who exceeds that goal by the most is the winner.

But every golfer begins with a certain amount of points. Start by determining your course handicap. Let's say your course handicap is 10; then 10 is your starting amount of points. You tee off No. 1 with 10 points. If you par the first hole, you earn 2 points, and now you're at 12. And so on.

Let's say your course handicap is 24; then you begin with 24 points. If you double bogey the first hole, you earn no points and are still at 24. If you bogey the second hole, you earn one point and now have 25. (Remember, we're talking about gross scores, not net scores.) And so on.

If you finish with 42 points, you beat the quota by six points, or +6.

If you finish with 30 points, you finish at -6.

Again, the golfer who, in this version, beats 36 points by the most is the winner.

Red, White & Blue

Play from Red tees on Par 5 holes;
Play from White tees on Par 4 holes;
Play from Blue tees on Par 3 holes

Scotch Golf

Two golfers play as a team and alternate hitting the same golf ball.
Example: Players A and B are partners. They decide among themselves who tees off first on the first hole. They decide on Player A to hit the opening tee ball. A hits the tee shot. Then Player B hits the second shot. The third stroke is played by Player A. Then Player B hits the fourth. They alternate hitting shots until the ball is in the hole.
 

Scramble

A scramble is where the team consists of two, three or four players. After each shot, the best of the shots is selected, and all players play from that spot (no more than 1 club length in a similar lie and no closer to the hole) until the ball is holed. One team score is recorded. 

Scramble - All The Way

Best ball scramble all the way to the hole including putts.  

Scramble Step Aside

Members of each 4-person team in the tournament play a scramble, but the golfer whose ball is chosen for each shot has to sit out the next stroke.

Selective 9

Player chooses the front nine net total or the back nine net total for game.

Shamble

Pick best of tee balls and all players hit from that location, then play own ball from that point until holed out

Solheim Match Four Ball

 Four-Ball: Four Ball is a Match pitting two teams of two players (a total of four balls being played, hence the name) against each other using best-ball scoring.
All four players play their own ball throughout; at the end of each hole, the low score among the two partners on each team is that team's score.
Dots on scorecards

Solheim Match Pratice Round

In preparation for our upcoming Solheim Match play game we will play a “practice” round of Match play.
Four-Ball: Four Ball is a Match pitting two teams of two players (a total of four balls being played, hence the name) against each other using best-ball scoring.
All four players play their own ball throughout; at the end of each hole, the low score among the two partners on each team is that team's score.
Dots on scorecards
 

Solheim Match Singles

Singles match play pits Player A against Player B, hole after hole. If Player A scores a 4 on the first hole while Player B records a 5, Player A wins the hole.

In the Ryder Cup, ties are called "halves" and are not played off (each side scores a half-point for their team).

Stableford

Each player plays against the par of each hole and receives points according to how he scores in relation to par. The scoring system is as follows (net):

0 point – 2 or more over par
1 point – 1 over par
2 point – par
3 point – 1 under par
4 point – 2 under par
5 point – 3 under par

Strike 3

Keep count of all players scores for 18 holes, at the end of the round each player gets to throw out 3 score of her choice. *The lowest net individual wins. 

SUCKER IN THE BUCKET

 SUCKER IN THE BUCKET
All players tee off and play till all have putted out.  The player with the best score, circle that score.
Hole #2:  All players tee off and play till all have putted out.  Of the remaining three players, circle the best score.
Hole #3:  All players tee off and play till all have putted out.  Of the remaining two players, circle that best score.
Hole #4:  All players tee off and play till all have putted out.  The remaining last player must use their score and is known as “The Sucker in the Bucket.”
On Hole # 5, you start over and following the same rules as Hole #1 through #4.  
(If you do not have a foursome, follow the rules based on the number of players you have in your group)

T''s & F's

 A T and F tournament counts only scores recorded on holes beginning with "T" or "F".  

T''s & S's

A T and S tournament counts only scores recorded on holes beginning with "T" or "S."
*The lowest net individual wins.
 

TGTN

Total Gross & Total Net 

TGTN & PAT

Total Gross & Total Net. PAT portion is a SURPRISE!

Three, Two, One

For team score. use best 3 scores on Par 3's, best 2 scores on Par 4's and best 1 score on Par 5's.  Use individual's net score.

Who's Your Partner?

A simple game but one with a little intrigue. You simply play your 18-hole round and then after everyone has completed you randomly draw names to pair everyone up with another player.


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